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Designing for Interaction - Creating Smart Applications and Clever Devices

Designing for Interaction - Creating Smart Applications and Clever Devices

Designing for Interaction: Creating Smart Applications and Clever Devices By Dan Saffer
Publisher: Peac hpit Pr ess 2006 | 248 Pages | ISBN: 0321432061 | CHM | 6 MB

Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is the only interaction design book that is coming from a designers point of view rather than that of an engineer.

This much-needed guide is more than just a how-to manual. It covers interaction design fundamentals, approaches to designing, design research, and more, and spans all mediums—Internet, software, and devices. Even robots! Filled with tips, real-world projects, and interviews, you’ll get a solid grounding in everything you need to successfully tackle interaction design.
Mobile Technology for Children: Designing for Interaction and Learning

Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
MK | 2009 | ISBN: 012374900X | 375 pages | File type: PDF | 8.33 MB

Children are one of the largest new user groups of mobile technology from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children.
Designing for Interaction: Creating Smart Applications and Clever Devices

Designing for Interaction: Creating Smart Applications and Clever Devices

Designing for Interaction: Creating Smart Applications and Clever Devices

2006 | 248 | ISBN: 0321432061 | CHM | 6 Mb

Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is the only interaction design book that is coming from a designers point of view rather than that of an engineer. ...
Designing for Interaction: Creating Smart Applications and Clever Devices

Designing for Interaction: Creating Smart Applications and Clever Devices

Designing for Interaction: Creating Smart Applications and Clever Devices

2006 | 248 | ISBN: 0321432061 | CHM | 6 Mb

Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is the only interaction design book that is coming from a designers point of view rather than that of an engineer. ...
Designing for Interaction: Creating Smart Applications and Clever Devices

Designing for Interaction: Creating Smart Applications and Clever Devices

Peachpit (7-2006) | CHM | 248 Pages | 0321432061 | 6.0Mb


Designing for Interaction: Creating Smart Applications and Clever Devices /by Dan Saffer . Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr.
Designing for the Social Web

Designing for the Social Web
Designing for the Social Web
New Riders Press | 2008 | ISBN: 0321534921 | 192 pages | PDF | 10 MB

No matter what type of web site or application you’re building, social interaction among the people who use it will be key to its success. They will talk about it, invite their friends, complain, sing its high praises, and dissect it in countless ways. With the right design strategy you can use this social interaction to get people signing up, coming back regularly, and bringing others into the fold. With tons of examples from real-world interfaces and a touch of the underlying social psychology theory, Joshua Porter shows you how to design your next great social web application.
Designing for the Social Web

Designing for the Social Web

Joshua Porter , "Designing for the Social Web"
New Riders Press | 2008 | ISBN: 0321534921 | 192 pages | PDF | 10 MB

No matter what type of web site or application you’re building, social interaction among the people who use it will be key to its success. They will talk about it, invite their friends, complain, sing its high praises, and dissect it in countless ways. With the right design strategy you can use this social interaction to get people signing up, coming back regularly, and bringing others into the fold. With tons of examples from real-world interfaces and a touch of the underlying social psychology theory, Joshua Porter shows you how to design your next great social web application.
About Face 3: The Essentials of Interaction Design

About Face 3: The Essentials of Interaction Design

Wiley 3/ed (5-2007) | PDF | 648 pages | 9780470084113 | 5.0Mb


About Face 3: The Essentials of Interaction Design /by Alan Cooper, Robert Reimann and David Cronin. When the first edition of About Face was published in 1995, the idea of designing products based on human goals was a revolutionary concept.
Lynda.com - Interaction Design Fundamentals (2012) (Repost)

Lynda.com - Interaction Design Fundamentals (2012) (Repost)
Lynda.com - Interaction Design Fundamentals (2012) (Repost)
English | Duration: 03h 18m | H264 | 960x540 | 29.97fps 1178kbps | AAC 44.1KHz Mono | 1.72GB
Genre: eLearning

Interaction design focuses on creating interfaces, systems, and devices revolving around user behavior. In this course, author David Hogue sheds light on designing effective interactions for any digital medium. The course explores the interaction design process, explains how interaction designers work and the tools they use, and details the five essential principles of interaction design: consistency, visibility, learnability, predictability, and feedback. The course also introduces basic psychological concepts and examines the roles of context, motivation, and perception in a design; offers navigation best practices; and shows how to design for motivation and behavior and provide feedback to visitors. Exercise files accompany the course.
Lynda.com - Interaction Design Fundamentals (Re-Upload)

Lynda.com - Interaction Design Fundamentals (Re-Upload)

Lynda.com - Interaction Design Fundamentals | 1.75GB
Software Used: Adobe | Resolution: 960x540(.mov) | Audio: mp3 96 Kbps | Completion Time: 03 hrs. 18 min.
Genre: eLearning | Level: Beginner | Language: English | Instructor: David Hogue
Genre: Video Training


Interaction design focuses on creating interfaces, systems, and devices revolving around user behavior. In this course, author David Hogue sheds light on designing effective interactions for any digital medium.
Interaction Design: Beyond Human-Computer Interaction

Interaction Design: Beyond Human-Computer Interaction
Interaction Design: Beyond Human-Computer Interaction
Wiley | 2 edition | 2007 | ISBN: 0470018666 | PDF | 551 pages | 18.9 MB

The best basis around for user-centered interaction design, both as a primer for students as an introduction to the field, and as a resource for research practitioners to fall back on. It should be labelled 'start here'." Pieter Jan Stappers, ID-StudioLab, Delft University of Technology
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture

Brave NUI World: Designing Natural User Interfaces for Touch and Gesture

Brave NUI World: Designing Natural User Interfaces for Touch and Gesture By Daniel Wigdor, Dennis Wixon

Publisher: Mo rg an Kau fma nn 2011 | 264 Pages | ISBN: 0123822319 | PDF | 9 MB

Touch and gestural devices have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in new technology and this new aspect to user experience design. Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity. They need quick references and real-world examples in order to make informed decisions when designing for these particular interfaces.
Lynda.com - Interaction Design Fundamentals

Lynda.com - Interaction Design Fundamentals

Lynda.com - Interaction Design Fundamentals | 1.8 Gb
Software Used: Adobe | Resolution: 960x540(.mov) | Audio: mp3 96 Kbps | Completion Time: 03 hrs. 18 min.
Genre: eLearning | Level: Beginner | Language: English | Instructor: David Hogue


Interaction design focuses on creating interfaces, systems, and devices revolving around user behavior. In this course, author David Hogue sheds light on designing effective interactions for any digital medium.
Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences

Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences

Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences by Stephen P. Anderson
New Riders | English | 2011 | ISBN: 0321725522 | 240 pages | PDF + EPUB | 12 + 10 MB


What happens when you’ve built a great website or app, but no one seems to care? How do you get people to stick around long enough to see how your service might be of value? In Seductive Interaction Design, speaker and author Stephen P. Anderson takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act.