About 9 results (Results 1 - 9) :
Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
Publisher: Addi..son-Wes..ley Professional | 2011 | 640 Pages | ISBN: 0321735625 | PDF | 15 Mb

Build the Next Great iOS Game with Cocos2D!
Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy.
Learn cocos2d Game Development with iOS 5

Learn cocos2d Game Development with iOS 5

Learn cocos2d Game Development with iOS 5

2011 | 532 | ISBN: 1430238135 | EPUB + PDF | 6 MB + 25 Mb

Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. ...
Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

2011 | 640 | ISBN: 0321735625 | PDF | 15 Mb

Build the Next Great iOS Game with Cocos2D! ...
Cocos2d for iPhone 1 Game Development Cookbook

Cocos2d for iPhone 1 Game Development Cookbook

Cocos2d for iPhone 1 Game Development Cookbook

2011 | 446 | ISBN: 1849514003 | EPUB + PDF | 9 MB + 6 Mb + 197 Mb

[list][*]Over 100 recipes for iOS 2D game development using cocos2d[*]Discover advanced Cocos2d, OpenGL ES, and iOS techniques spanning all areas of the game development process ...
Learn iPhone and iPad Cocos2D Game Development

Learn iPhone and iPad Cocos2D Game Development

Learn iPhone and iPad Cocos2D Game Development

2010 | 416 | ISBN: 1430233036 | PDF | 15 Mb

Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. ...
Learn iPhone and iPad Cocos2D Game Development

Learn iPhone and iPad Cocos2D Game Development

Apress (11-2010) | ISBN: 1430233036 | 416 pages | PDF | 16 MB


Learn iPhone and iPad Cocos2D Game Development /by Steffen Itterheim. Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code.
Learn iPhone and iPad Cocos2D Game Development

Learn iPhone and iPad Cocos2D Game Development


Learn iPhone and iPad Cocos2D Game Development by Steffen Itterheim


A*ss | 2010 | ISBN: 1430233036 | 416 pages | PDF | 16 MB



Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you’ll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.
Lynda: Building and Monetizing Game Apps for iOS with Todd Perkins 2011(Reup Links)

Lynda: Building and Monetizing Game Apps for iOS with Todd Perkins 2011(Reup Links)

Lynda: Building and Monetizing Game Apps for iOS with Todd Perkins 2011
English | mov 198 kb/s | 960x600 15.00 fps(r) | aac 95 kb/s (eng) | 469 MB
Genre: VideoTraining

Author Todd Perkins uses Objective-C and Xcode to build Mole It!, a full-featured game app for the iPhone and iPad that can be downloaded for free from the iOS App Store. The finished app implements Game Center functionality as well as channels for generating revenue. The course introduces the open-source gaming framework cocos2d and explains the fundamental classes necessary for creating a game. The course also shows how to incorporate multi-touch capabilities, customize a game's appearance, set up iAds and in-app purchasing, and configure leaderboards that record and display scores. Exercise files accompany the course.